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Old Dec 09, 2006, 11:12 PM // 23:12   #41
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Quote:
Originally Posted by Gorebrex
A monthly fee would kill GW for me. I absolutely refuse to pay a monthly subscription to ANY game. WoW, EQ? Never played, but would be ok with a free trial. SWG(original, GOOD one), AO(long ago), CoH? Played trials, had lots of fun, then stopped because of subscription. We need to work to make games like GW the new model. I didnt have a problem with subscription games when you would pay for each hour you used(though I never played them then), as you werent paying for time you couldnt possibly use(sleeping, power outage, hard/software failure, ect). Free to play should become alot more common, in my opinion.
I completely agree. I don't care how good the game is or how different it is from every other game out there. If there is a monthly fee, I won't even look into playing it.

And OP, it seems that you are just burnt out from GW. Just take a break and when you come back, it will probably be fun again.
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Old Dec 09, 2006, 11:16 PM // 23:16   #42
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[QUOTE=Loviatar]
Quote:

completely wrong.
and

Quote:
*THANK YOU ANET FOR MY HEROES AND GIVE ME MORE OF THEM*
Yes im completly wrong, but you prove me completly right

hardly anyone forms teams anymore, everyone is playing with heros, the large majority of people still forming real groups are those that cant play with the AI properly.

there was always a number of people that prefered henchies over people, they have simply grown in % terms. It also dosnt help that most nightfall missions are so easy that for 80% of them you can just stand there and let your heros do the work.


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only the goldbot farmers
So your saying im a botter now?

Also a large number of my guild must be botters.

Im talking about farming as well not exploits.

Try harder, your argument sucks.
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Old Dec 09, 2006, 11:54 PM // 23:54   #43
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Quote:
Originally Posted by aron searle

hardly anyone forms teams anymore, everyone is playing with heros, the large majority of people still forming real groups are those that cant play with the AI properly.

there was always a number of people that prefered henchies over people, they have simply grown in % terms. It also dosnt help that most nightfall missions are so easy that for 80% of them you can just stand there and let your heros do the work.
Try harder, your argument sucks.
i think those points are key to my arguement that it is the rotten community killing multiplayer not the heroes.

if we had the old search i could show you the endless bad group experiences mixed with an ever increasing never will i PUG again posts.

it has gotten to the point (before Nightfall/heroes) that if someone found a fun group they would post something like

you wont believe it but i had fun last night with a PUG.

about all those guilds losing most of their members who are now playing with heroes?

if the guild/members were having fun together they would be ignoring the heroes and staying with their guild buddies instead of grabbing a hero and saying it is much better.

heroes are a choice between a proven bad community experience for most and a chance to avoid that bad experience.

that is the communitys fault not the heroes.
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Old Dec 09, 2006, 11:58 PM // 23:58   #44
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I like having henchies available if noone else is around, and I want to cap, get some merchable drops(try US server at 4am US time, see whos on...). Id much rather have real people though, as only real people can make intelligent decisions, like not healing someone who not only has self heal, but really isnt in much danger, instead of healing someone whos farther away, but nearing death.
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Old Dec 10, 2006, 01:05 AM // 01:05   #45
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IF they kept annoying boundaries to a dull roar (letting me explore any ol nook and cranny), I'd be happy for months.

As soon as my paragon was basically nerfed, I tried playing my warrior - but find it a daily grind.

I wish Aion would hurry up. I wish I had Windows XP so I could play Oblivion. That break would give me . . . a break!
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Old Dec 10, 2006, 01:27 AM // 01:27   #46
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i think metaphorically you rubbed it so hard when you got it that you cant feel it anymore. no man nothing is ever like the first one and it never will be. take what you get and appreciate the good things from it and if you get bored listen to billy jean while dancing with a naked paragon male in d1 of kamaden and ask for tips for and meet people.
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Old Dec 10, 2006, 07:17 AM // 07:17   #47
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Honestly speaking, I feel that making GW pay2play is like admitting ANet has fought a lost battle (or even creating the impression that subscription-based gaming is the definite way to go, which I strongly disagree). Being non-subscription-based is perhaps GW's main appeal to the general audience. WoW, for example, is already a very polished example of a pay2play game (it already has a huge advantage over GW in the pay2play arena), making GW pay2play is just going to shift GW's (which is a polished non-subscription game) competition into that arena, worst still, reducing the prime differentiating factors between subscription-based games and GW.

I think ANet simply needs to find methods for customer retention to ensure that future chapters of GW are well-received by both old and new players. Making it subscription-based is going to hurt both customers and ANet alike. GW core gameplay can get stale and boring over time, that's where I feel ANet can start improvising (and thus revitalizing the game) when they are releasing the new chapters. It'll be tough considering that GW was mainly focused on the PvP (competitive) aspects, while other RPG games were first focused on PvE instead then making PvP work.

Last edited by birdfoot; Dec 10, 2006 at 07:22 AM // 07:22..
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Old Dec 10, 2006, 07:54 AM // 07:54   #48
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Quote:
Originally Posted by Antheus
by all acounts from the high-end areas, these aren't required.

Anyone quoting "grind" has finally found a scape goat that resonates in public. After all, everyone associates MMOs with grind, so everyone comes in and agrees with you. Except, there simply is no grind.
You are required to reach certain levels of Sunspear points to progress in the game. More specifically, you are required to at least reach a rank of Sunspear 6.
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Old Dec 10, 2006, 08:18 AM // 08:18   #49
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Quote:
Originally Posted by OlMurraniKasale
I wish Aion would hurry up. I wish I had Windows XP so I could play Oblivion. That break would give me . . . a break!
Wait, Aion is supposed to run on other platforms?
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Old Dec 10, 2006, 08:48 AM // 08:48   #50
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I still haven't beaten Nightfall because I'm taking my time on it. When I do a mission, I go through it faster than most missions I've done in the past, so I realized early that I might want to slow down and enjoy everything about it. I did the same thing for Factions and Prophecies. Prophecies, I even took a 5 month break after I did the Searing, just so that I would be extremely exhilarated when I got back to finish the game.

I don't like henchies or heroes. I can use them when there are no groups available, but I prefer people as appose to heartless automatons that can finish the mission for me. I like Guild Wars for its community. This community. You guys and gals are what makes Guild Wars complete for me. That's why I've never lost interest in this game and its world.
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Old Dec 10, 2006, 09:00 AM // 09:00   #51
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Too the insane loonies roaming these forums with suggestions of "MONTHLY FEES"

YOU NEED YOUR HEAD CHECKED, for cying out loud.

Paying for something, does not "IMPROVE" it's enjoyment factor..

If you want to "PAY" monthly fee's by all means go ahead.

Im sure Arenanet won't mind if you post them a cheque for $40 quid each month!
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Old Dec 10, 2006, 09:02 AM // 09:02   #52
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By implication you are making out Arenanet are some POOR POV company, unable to feed their childen, let alone issue some in-game updates or expanded gameplay !.

HONESTLY, Arenanet are doing very well, it is NOT MONEY, that they need, you insane tossed salad !
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Old Dec 10, 2006, 10:22 AM // 10:22   #53
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Quote:
Originally Posted by Avarre
Once again, there is a difference between implemented optional grind and neccessary grind. There is absolutely nothing in your post that is required to play the game. As was said - declaring GW a 'grind game' because there are channels for those who wish to be able to do so is scapegoating.
I think I used "farming is begining to find it's way into GW" expression Avarre . I'm afraid it's gonna get worse in future, I'm pessimistic in general and I feel like ANet has run out of ideas (-> DoA). And yes I agree, you don't need any of those to proceed BUT gring does pay off in NF and it didn't in previous chapters.
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Old Dec 10, 2006, 01:59 PM // 13:59   #54
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I played through NF with one foreign character when it first came out, and I loved it. Then I made a NF ranger, did noob island, and then when it came to going onto the mainland I just thought...I can't be bothered. It just didn't appeal. So I've taken her back, and I'm running around doing missions in Tyria and Cantha, which I'm really enjoying. I wouldn't use the word 'grind' to describe NF, but it just seemed so long and tedious to go through it all again. Tyria has never looked so appealing.

As a side note, I did The Deep for the first time in months the other night. And enjoyed it immensely. Give me that over DoA anyday.
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Old Dec 10, 2006, 02:05 PM // 14:05   #55
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I have the impression that the people who complain about grinding are the ones who like to make a character to take it directly to the farming fields.

My ranks spontaniously come wile i play normally. If you feel restricted by ranks, i can only conlude that you just want to skip 90% of the game.
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Old Dec 10, 2006, 02:14 PM // 14:14   #56
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Quote:
Originally Posted by EPO Bot
I have the impression that the people who complain about grinding are the ones who like to make a character to take it directly to the farming fields.

My ranks spontaniously come wile i play normally. If you feel restricted by ranks, i can only conlude that you just want to skip 90% of the game.
Sorry but that's not true. I have a whole of one character I play (90% of in-game time of my acc), I took her through Tyria, Cantha and Elona doing all side quests and passing same routes multiple times helping my friends and I never felt the 'grind' thing - until Ive reached Elona. I don't myself care for the ranks of titles, all I'm saying is that grinding/repeating same things over and over started to pay off and affect gameplay and I don't like that (tho my main char is more likely to get high title ranks easy since I only focus on one char) and thats my personal oppinion.
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Old Dec 10, 2006, 02:18 PM // 14:18   #57
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Quote:
Originally Posted by Loviatar
i think those points are key to my arguement that it is the rotten community killing multiplayer not the heroes.

if we had the old search i could show you the endless bad group experiences mixed with an ever increasing never will i PUG again posts.

it has gotten to the point (before Nightfall/heroes) that if someone found a fun group they would post something like

you wont believe it but i had fun last night with a PUG.

about all those guilds losing most of their members who are now playing with heroes?

if the guild/members were having fun together they would be ignoring the heroes and staying with their guild buddies instead of grabbing a hero and saying it is much better.

heroes are a choice between a proven bad community experience for most and a chance to avoid that bad experience.

that is the communitys fault not the heroes.
Yes, that somewhat sums it up.

PUGs don't suck. It's just that many poor players are left with nothing but PUGs.

Poor player here refers to many things, from attitude, to inexperience, to simple unwillingness to play the role.

Why do so many dervishes and paragons apear to have problems grouping? Well, they aren't. Just as many of those classes and any other classes have problem grouping since they can't play in a group.

"AoE dervish LFG" - Doh! Dervishes are AoE. It's like saying "Caster elementalist LFG". Tanks that beat the game yet don't know what pulling, body blocking or agro management is. Nukers asking for better armor since they get ganked by mobs.

On the other hand, there's plenty of good PUGs. Not only that, but finding them isn't really a problem (unless you're playing in off-time, in unpopular areas - hey, facts-of-life).

Some people always enter poor PUGs. Some never do. Is it that hard to realize where the problem lies? Is it really that every single player that has entered a PUG is complete moron, incompetent player, who couldn't make a build to save his life? Is that really true? Eye of the beholder, or something like that.

And do show me a post saying: Guild groups suck.

Is every single guild (every single one of them without a single exception) really comprised out of great, friendly, professional, experienced, fully equipped players?

Simply put: Let he who is without a sin cast the first stone. Heroes make a welcome addition. But their over-viability has to do with two factors. NF content is too easy. Prophecies content suddenly gives you 3 fully decked out level 20 charactes, and that content isn't even scaled for level 20 characters. And in Factions, henchies just plain old suck.

So nothing has really changed, some things just became more viable.
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Old Dec 10, 2006, 02:24 PM // 14:24   #58
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I dunno if paying make your experience any better. I was on a board for the Stargate MMO in development and alot of people there had quit WoW and complained about having to raid 24/7 and just grinding in general. So people who pay for MMO's aren't necessarily getting a better deal than we are. I'd pay if I could have 24/7 access to all the Elite missions and high level areas. Having to wait until America has favor is ridiculous. I've heard of people waiting at ToA for hours!!!

About NF...it does seem a bit shorter than the other games. But I'm not really rushing through it like some people are. I'm accumulating platinum, leveling + equipping Heroes, and going on quests + exploring for Cartographer. I'd wait a while before judging NF. I have a feeling that the place in the Crystal Desert leads to another high level area that will be opened closer to the release of the next GW game.
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Old Dec 10, 2006, 02:58 PM // 14:58   #59
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I had no problem beating the game with my Dervish. If anything is was more fun with her.

I see the Devish as a mob control class. Go out ahead, cripple a bunch of enemies, keep'em occupied till the nuker nukes them. OMG...that sounded like teamwork!!

Anyways I perfer my Dervish over my Warrior for tanking mostly cause of the AoE. But for attacking and doing dps I perfer the Warrior over the Dervish.

IMHO the OP sounds burned out from playing too much GW. I've already beaten the game with 2 characters, wanna do a third, but I started a Rit in Factions, and still farm here and there to mix it up a bit.

Honestly how can one suggest Anet needs to make the game longer lasting, extended or whatever? I mean think about it. How healthy is it to just keep playing nonstop day after day?

If anything the OP needs a break, cuase for every complaint out there that the game is too short, its not replayable or whatever...there are hundreds of complaints from people still stuck at THK.
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Old Dec 10, 2006, 05:51 PM // 17:51   #60
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Quote:
Originally Posted by Miss Persephone
I played through NF with one foreign character when it first came out, and I loved it. Then I made a NF ranger, did noob island, and then when it came to going onto the mainland I just thought...I can't be bothered. It just didn't appeal. So I've taken her back, and I'm running around doing missions in Tyria and Cantha, which I'm really enjoying. I wouldn't use the word 'grind' to describe NF, but it just seemed so long and tedious to go through it all again. Tyria has never looked so appealing.
Wow, exactly the same for me. I took my favourite Prophecies character through NF first, and enjoyed it. Then I made a NF character, I completeted noob island with him, and then thought "I can't be bothered with this". NF does feel like a grind, or a chore. I took him to Lion's Arch, and he is now playing through Prophecies because it is a better game. You can also still form groups in Prophecies, groups with real players.

Last edited by Carth`; Dec 10, 2006 at 05:55 PM // 17:55..
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